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Full Rules

The complete rules reference for Bughouse as played here. If you are new to the game, the Quick Start guide is a gentler introduction — this page covers every situation.

Playing away from the screen? Download the cheat card (PDF) — all the crucial rules, drop notation, and partner signals on a single printable page.

Setup

Standard chess on each board

On your turn you make either a normal chess move or a drop (see below). All the usual chess rules apply on each board:

Three-fold repetition and the 50-move rule are not enforced in Bughouse. The constant flow of pieces makes repeated positions rare, and the clocks settle games that drag.

Piece passing and pockets

This is the defining rule of Bughouse. When you capture a piece on your board, it goes to your teammate's pocket on the other board — not your own. Your teammate can later drop it as one of their pieces.

Promoted pieces revert to pawns

A pawn that has promoted is still "really" a pawn. If a promoted piece is captured, a pawn is delivered to the capturer's partner — not the promoted piece type. Example: a white pawn promotes to a queen on a8; Black later captures that queen; Black's partner receives a pawn in their pocket, not a queen.

Drops

Instead of moving a piece, you may drop a piece from your pocket onto the board. A dropped piece is your color and is subject to these restrictions:

Clocks

Winning the match

Bughouse is won by the team, and either board can end the match:

Communication and etiquette

Talking to your teammate is part of the game — coordinating trades, asking for pieces, and warning about threats is expected, not cheating.

Keep learning

Head back to Learning for more guides, or jump into a game from the Play page.